Pick up dice to (maybe) upgrade your stats. Or spawn new enemies. It's all up to randomness.

W, A, S, D for movement, you automatically shoot towards the closest enemy.

How long can you survive?

In this endless roguelike autoshooter, you play as a little blue dude that shoots slime blobs that are spawning all the time. As time passes, the slime blobs become more and stronger, but if you pick up dice, it could help you (or not, depending on your luck) to defeat them all!


Use these insider tips:

  • Bullets pierce through enemies
  • You get higher accuracy when standing still


Known issues:

  • Balance is a bit off, it's hard to play longer than 5 minutes without dying
  • Audio: If there's a lot of slimes and they all jump, it becomes loudSorry for that!

I might improve and polish the game after the Game Jam has concluded if I have the time, after all this was a fun project :)


Made for DTJ36 #20 - Theme: Random (Buffs & Debuffs are random, thanks to the dice)

Almost all assets are from Craftpix. Exceptions:

Tileset: https://szadiart.itch.io/postapo-lands-set1

Dice: Made by me

Published 12 days ago
StatusPrototype
PlatformsHTML5
Release date 12 days ago
Authorroarbytes
GenreAction, Shooter, Survival
Made withAseprite, Godot
Tags2D, Godot, Indie, Pixel Art, Roguelike, Singleplayer, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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(+1)

Played for 6m13 ;-) But indeed, at some point the dice become unreachable because the screen is clogged with slimes. Maybe allowing multiple dice to spawn with time in between would help?

(+1)

Oh wow, I barely got 5 minutes in my best run, well done! :D

Yes, that's also what killed me most of the time, especially when I became too greedy. I think once I add AoE power ups like grenades or bigger bullets it might become better, but your idea is actually great too! Thanks for playing :)